Complete Monster
by
Radaghast Kary
← Clockwork Drone
↑Index↑
Clockwork Golem →
Clockwork Familiar
3e
TN
Pathfinder facts
CR: 2
XP: 600
Size: Tiny
Type:
Construct
Tags: clockwork
Initiative: +6
Senses: darkvision 60 ft., low-light vision
AC: 18, touch 16, flat-footed 14 (+2 Dex, +2 Dodge, +2 natural, +2 size)
HP: 16 (3d10)
Saves: Fort +1, Ref +5, Will +2
Speed: 30 ft., fly 50 ft. (perfect)
Melee: bite +7 (1d3 plus 1d6 electricity)
Abilities: Str 10, Dex 14, Con 10, Int 11, Wis 13, Cha 11
Attacks: Base Atk +3; CMB +3; CMD 15
Defenses: DR 5/adamantine; Immune construct traits; Resist cold 10, fire 10
Feats: Alertness, Improved Initiative, Lightning Reflexes, Weapon Finesse
Skills: Fly +19, Perception +5, Sense Motive +3, Stealth +12
Languages: Common
Organization: solitary
Treasure: none
Pathfinder sources
Bestiary 5
Pathfinder links
Clockwork Familiar in Pathfinder 1 SRD